VRTY Collaborates in a World-First VR Research Project
In this groundbreaking VR research project, VRTY will be partnering with the Association of Independent Schools South Australia (AISSA), the peak body for the Independent school sector in South Australia, leading internationally recognised academic Dr. Erica Southgate, Associate Professor of Emerging Technologies for Education at the University of Newcastle (Australia), and teachers from three education institutions: Pembroke School, SEDA College South Australia, and Trinity College South Australia.
This innovative and world-first longitudinal classroom VR research study will investigate the efficacy of 360° VR technology for deeper learning in schools, and create new knowledge about how students can have agency in their learning and the implications that have for teacher pedagogy using VR.
”We are particularly interested in emerging pedagogies and how students might learn. Schools are investing in VR technology but there is limited evidence of how teachers can use this technology to accelerate student learning. We're also interested in knowing how this works in terms of girls and STEM learning and students from disadvantaged backgrounds.Carolyn GrantskalnsChief Executive, AISSA
VRTY’s mission has always been to improve educational approaches by bringing 21st Century learning outcomes to life. So we are very honoured to have our VRTY platform as the industry solution underpinning and supporting the VR research study.
”Here at VRTY. We believe that virtual reality can change the way we teach and the way that students learn. Our no code authoring platform has been specifically designed for schools and the education industry, allowing for greater creativity, storytelling, and active learning capabilities, aligned to curriculum and not just providing a passive viewing experience. I'm very excited to be a part of this pedagogy research project, and I'm looking forward to seeing the impacts on learning outcomes and also receiving user feedback from students and teachers.Kingston Lee-YoungCEO and Co-founder, VRTY
VRTY’s involvement in the project will include the platform for students to create and build 360° VR environments to learn in a non-traditional classroom, teacher and student training, consultation on how the technology can be used across different learning areas, and providing the ability to collect data for this VR research project.
”I think it's important to understand technology has the ability to accelerate learning. I really like that the students can actually build their own narrative, far from being software that only enables students to use a particular image or one video. They can actually build a narrative. And that means that we can embed the curriculum content across many different disciplines. And one would hope that rather than teachers guiding them to use those, students begin to identify opportunities where virtual reality might be the way that they actually want to show their understanding in a particular topic.Andrew NorwoodDirector of Digital Learning, Trinity College
This VR research study will begin in 2022. The outcome of this VR project will be a step closer to a new way of thinking about teaching and learning based on rigorous academic research, and this new knowledge will be disseminated through our website, webinars, conference papers and peer-reviewed journals.
”We're going to investigate how students can create virtual worlds to demonstrate content mastery, develop communication and collaboration skills and an academics mindset. It's a great project because it involves teachers as co-researchers, an industry partner with VRTY and AISSA's leadership.Dr. Erica SouthgateAssociate Professor of Emerging Technologies for Education, University of Newcastle (Australia)
If you are interested in finding out more about the VR Research Project, contact us. Visit the websites and project pages from the other VR research partners.
If you’d like to find out more about the VRTY platform and how we can support your organisation’s immersive technology plans, please click on one of the links below.
We believe Virtual Reality & Interactive 360 content should be accessible to everyone and every classroom across the world. That’s why we’ve created an easy-to-use ed-tech platform that can support teachers, students and businesses to EXPERIENCE, BUILD and/or CREATE their own curriculum-aligned VR/360° projects.
Experience interactive learning projects in VR and/or 360° in classrooms. Access innovative learning modules from the VRTY Library.
Build projects using your own content or from the VRTY Library with VRTY as a VR creation tool. Teachers can design their own projects to support specific learning areas. Projects can assess student understanding and application.
Create your own projects by employing the design-thinking methodology. Teachers and students can create, build and share their own projects and learning solutions.