Education through VR
AISSA VR Research Project | VRTY
Students Creating Virtual Worlds for Learning: A Collaborative World First Longitudinal Research Study
VRTY is excited to announce that we will help lead the AISSA VR research project. The research will explore the use of 360° virtual reality for deeper learning and the implications for teacher pedagogy. The aim is for students to actively engage with different learning areas by using the VRTY platform to create their own immersive and interactive projects, and find out if this approach results in better outcomes than traditional teaching methods.
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VRTY – Education Specialists
There’s so much talk about Virtual Reality & Interactive 360 content as powerful tools for educators, however getting started can be daunting with lots to learn, do and buy; sometimes the content available or created is not that relevant for teaching needs.
At VRTY, we want to change that!
We believe Virtual Reality & Interactive 360 content should be accessible to everyone and every classroom across the world. That’s why we’ve created an easy-to-use platform that can support teachers, students and businesses to EXPERIENCE, BUILD and/or CREATE their own curriculum-aligned projects.
If you’re a school, university, VET company, or responsible for corporate, medical, or social education and you are interested in using Virtual Reality & Interactive 360 content then please reach out to us. We also provide professional learning and development coursework to help get you going and create educational content that can be used and shared across the world.
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Language Learning in 360° | Athelstone School & Erica Southgate
VRTY partnered with the educators and students of Athelstone School and Erica Southgate from the University of Newcastle to let the year 5 students learning Italian using VRTY to create their own VR and 360° projects.
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“We were searching for an affordable VR tool which could be used by teachers and students to create 360 experiences. We were impressed by the VRTY platform and the ease with which users can upload a scene and add content to turn the scene into an engaging user experience. At Erina High School, VRTY has allowed us to create virtual experiences for our transition to high school Essaylamba.com program, English, HSIE and Mathematics. Students love having control over their learning, rather than just consuming content created by others. The result has been highly engaged students who are able to share their experiences with others by creating their own VR content. We would recommend VRTY to anyone who is seeking a well-designed VR production product that is easy to use.”Erina High SchoolGrant W. (Head Teacher Administration)
“VRTY has been a fantastic platform that has allowed students to engage with future-focused technology. The company were extremely helpful in troubleshooting problems that arose as the students were creatively designing their interactive 360 tours.”Oakhill CollegeAlyssa N. (Science Teacher)
“The VRTY platform has given our teachers and students the opportunity to easily create engaging VR experiences that target specific learning outcomes.”Ravenswood School For GirlsBronwyn M. (ICT Integrator)
“The VRTY platform offers an accessible and technically supported option to bring VR into classrooms in a curriculum-aligned way.”Dr. Erica Southgate, Associate Professor Education, University of Newcastle
“It was such incredible work we made together with VRTY in January 2021. First of all, it was a great experience for us to use the VRTY platform.DongHwi Han and Sora KangWeather# Visual and Graphic Designers
It was our first time working with 360-degree media. Even though it was our first time creating a 360-degree environment (scenes), VRTY really helped our designs to bring our imagination world to life. This is because VRTY is straightforward to start, easy to understand and also was able to express everything we wanted. So, we can create all environment (scenes) successfully.
Most of the VR and interactive 360-degree examples in VRTY were real-life images and videos captured by a 360-degree camera, but we created and drew our scenes from scratch. We wanted to make an original world for each room (scenes). To draw on an equirectangular was challenging yet meaningful. The most important thing was that we were able to make a "new world, new land, new Earth”.
The audience can enter the created spaces with mobile and/or PC easily.
It’s a wonderful world 🙂”
Ever wonder where do eggs come from? The VRTY team worked with FarmVR, a VR studio…
When many educators and businesses start considering the use of VR and interactive 360º projects…
As Seen In
National Future Schools
Quezon City Animation & IT Fair 2019
EduTECH Asia 2019