how VRTY works

VRTY in Education

There’s so much talk about Virtual Reality & Interactive 360 content as powerful tools for educators, however getting started can be daunting with lots to learn, do and buy; and sometimes the content available or created is not that relevant for teaching needs.

At VRTY, we want to change that!

We believe Virtual Reality & Interactive 360 content should be accessible to everyone and every classroom across the world. That’s why we’ve created an easy-to-use platform that can support teachers, students and businesses to EXPERIENCE, BUILD and/or CREATE their own curriculum-aligned projects.

If you’re a school, university, VET company, or responsible for corporate, medical, or social education and you are interested in using Virtual Reality & Interactive 360 content then please reach out to us. We also provide professional learning and development coursework to help get you going and creating educational content that can be used and shared across the world.


Experience with VRTY

Experience interactive learning projects in VR or 360.
Access innovative learning modules from the Learning Library.

Build with VRTY

Build projects using your own content or scenes from the Learning Library.
Teachers can design their own projects to support curriculum or specific learning areas.
Projects can assess student understanding and application.

Create with VRTY

Create your own projects by employing design-thinking methodology.
Teachers and students can create, build and share their own projects and learning solutions.
VRTY platform VR Viewing

*Slide bar to see a different view.

Language Learning in 360° | Athelstone School & Erica Southgate

VRTY partnered with the educators and students of Athelstone School and Erica Southgate from the University of Newcastle to let the year 5 students learning Italian using VRTY to create their own VR and 360° projects.


We were searching for an affordable VR tool which could be used by teachers and students to create 360 experiences. We were impressed by the VRTY platform and the ease with which users can upload a scene and add content to turn the scene into an engaging user experience. At Erina High School, VRTY has allowed us to create virtual experiences for our transition to high school program, English, HSIE and Mathematics. Students love having control over their learning, rather than just consuming content created by others. The result has been highly engaged students who are able to share their experiences with others by creating their own VR content. We would recommend VRTY to anyone who is seeking a well-designed VR production product that is easy to use.

Erina High SchoolGrant W. (Head Teacher Administration)

VRTY has been a fantastic platform that has allowed students to engage with future-focused technology. The company were extremely helpful in troubleshooting problems that arose as the students were creatively designing their interactive 360 tours.

Oakhill CollegeAlyssa N. (Science Teacher)

The VRTY platform has given our teachers and students the opportunity to easily create engaging VR experiences that target specific learning outcomes.

Ravenswood School For GirlsBronwyn M. (ICT Integrator)

The VRTY platform offers an accessible and technically supported option to bring VR into classrooms in a curriculum-aligned way.

Dr. Erica Southgate, Associate Professor Education, University of Newcastle

It was such incredible work we made together with VRTY in January 2021. First of all, it was a great experience for us to use the VRTY platform.
It was our first time working with 360-degree media. Even though it was our first time creating a 360-degree environment (scenes), VRTY really helped our designs to bring our imagination world to life. This is because VRTY is straightforward to start, easy to understand and also was able to express everything we wanted. So, we can create all environment (scenes) successfully.
Most of the VR and interactive 360-degree examples in VRTY were real-life images and videos captured by a 360-degree camera, but we created and drew our scenes from scratch. We wanted to make an original world for each room (scenes). To draw on an equirectangular was challenging yet meaningful. The most important thing was that we were able to make a "new world, new land, new Earth”.
The audience can enter the created spaces with mobile and/or PC easily.
It’s a wonderful world 🙂

DongHwi Han and Sora KangWeather# Visual and Graphic Designers
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Our Lead Educational Partners

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VR/AR Association

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