Language Learning in 360° VR Research with Athelstone School and Associate Professor Erica Southgate
For this language learning VR research, VRTY partnered with the educators and students of Athelstone School and Associate Professor Erica Southgate from the University of Newcastle. VRTY provided the technologies and platform to the Athelstone School Italian year 5 class to create their own VR / 360° projects and collect data for this VR research.
”“(The VR research project) has enabled aspects of learning as they (students) have designed and created their own (virtual) worlds without too much teacher input. They have explored the platform on their own and used it to showcase their language and IT skills. Students did their own research on well-known landmarks as well as using their prior knowledge to include in their VR worlds. This has enabled them to learn factual historical information about different Italian landmarks and has also improved their vocabulary on directional language.… Students enjoyed recording their voices for the sound markers (that were embedded in the 360° scenes) and some students also researched how to pronounce particular words. They became independent workers as most of the time they problem solved on their own trying different strategies to see if they worked or didn’t. This displayed determination and commitment to successfully complete their (virtual worlds).”
Year 5 Italian TeachersAthelstone School from South Australia
If you are interested in finding out more about this language learning VR Research Project, contact us or visit the VR School Research website.
If you’d like to find out more about the VRTY platform and how we can support your organisation’s immersive technology plans, click on one of the links below.
We believe Virtual Reality & Interactive 360 content should be accessible to everyone and every classroom across the world. That’s why we’ve created an easy-to-use ed-tech platform that can support teachers, students and businesses to EXPERIENCE, BUILD and/or CREATE their own curriculum-aligned VR/360° projects.
Experience interactive learning projects in VR and/or 360° in classrooms. Access innovative learning modules from the VRTY Library.
Build projects using your own content or from the VRTY Library with VRTY as a VR creation tool. Teachers can design their own projects to support specific learning areas. Projects can assess student understanding and application.
Create your own projects by employing the design-thinking methodology. Teachers and students can create, build and share their own projects and learning solutions.
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