Student Taster Program – Immersive Learning Introduction
Objective:
The Student Taster Program aims to introduce students to Virtual Reality (VR) as a learning tool. Through a 10-hour program conducted over at least two non-consecutive days, students will explore immersive environments and learn to create their own immersive learning experiences. This program allows students to use VR beyond traditional virtual tours by designing projects that enhance understanding and engagement across curriculum areas.
Program Overview
Duration:
10 hours total, conducted over a minimum of two non-consecutive days to allow for reflection and independent thinking.
Licensing and Tools:
Includes a 21-day VRTY platform license for students to explore, create, and refine their immersive projects.
Filming and viewing hardware is available for an additional cost, allowing schools to customize their experience.
Activities:
stage 1: Introduction and Exploration
Introduction to immersive technology and its applications in education.
Hands-on exploration of existing VR content aligned with curriculum outcomes.
Discussions on using VR as a text for learning.
stage 2: Designing and Creating
Introduction to the VRTY platform, focusing on creating immersive learning experiences.
Students collaborate to design their own immersive project, applying critical thinking, creativity, and technical skills.
Presentation and feedback session to refine and showcase projects.
Key Benefits of Learning with VR on the VRTY Platform
Innovative Pedagogy:
Students learn to use VR as a text for learning, encouraging analysis, creation, and reflection within immersive environments.
Deeper Engagement:
Research indicates that immersive learning increases student engagement by making abstract concepts tangible and relatable, which boosts retention and understanding.
Real-World Applications:
Students learn to design immersive learning experiences that mimic real-world scenarios, fostering critical thinking, problem-solving, and collaboration skills.
Creativity and Ownership:
By creating their own projects, students take ownership of their learning journey, exploring subjects in innovative ways that align with their interests and curriculum outcomes.
Versatility Across Subjects:
Immersive projects can be applied to multiple curriculum areas, including geography, history, STEM, and the arts.
Expanded Benefits for Schools and Students
21-Day VRTY Platform License:
Provides students with the tools needed to create, refine, and present their projects beyond classroom sessions, ensuring flexibility and continuity.
Affordable Customization:
Schools can opt for additional filming and viewing hardware to enhance the program, creating a tailored experience that meets their needs.
Future-Ready Skills:
Students gain experience in emerging technologies, preparing them for academic and career opportunities in fields such as STEM, design, and media.
Teacher Support:
The program provides teachers with insights into integrating VR into teaching strategies.
Who Should Enroll?
The Student Taster Program is suitable for schools looking to introduce immersive technology meaningfully. Whether your focus is STEM, humanities, or the arts, this program will provide students with an understanding of VR as a learning tool.
Contact us today to learn more about the Student Taster Program.